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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

SWIV

SWIV
GenreAction Shooter
DeveloperRandom Access
PublisherStorm
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
SWIV is a classic vertical-scrolling shoot 'em up that was considered a spiritual successor (not officially) to Tecmo's arcade game Silkworm. The game was initially released for the Commodore Amiga and the Atari ST in 1991 and later for the Acorn Archimedes (1992). The game looks good, sounds wonderful and contains a great deal of frantic shooting action.
 
Review
SWIVSTORY / GAMEPLAY
As in the original Silkworm, you can choose to control either an armored jeep or a flying gunship to battle your way through the game's enemy territories and swarms. This also gives you two different playing styles and, although you might go pretty far with one vehicle, you could end up getting blown up straight away! Using the helicopter you have the advantage flying above any dangerous obstacles scattered around the ground (such as trees, mines etc) but the heli can only fire in one direction, which sometimes makes killing enemies a bit hard due to their enormous amount of firepower. On the other hand, you have the jeep with a mounted cannon. Maneuvering this 4WD car can be a little difficult (due to the total chaos that occurs on the ground) but it can jump over some obstacles making life a little bit easier. Shield power-ups can be found, which can be either picked up to afford temporary invincibility or detonated to destroy all enemies on-screen. Every so often, a boss enemy will attack you and will grant you with gun upgrades when killed.

GRAPHICS / SOUND
The graphics on the Atari ST version are nice and pretty close to the Amiga original version. The sprites are superbly drawn and the backgrounds give a military feel to the action. The sprites move fast and quite smooth (here we must note that the scrolling is fine, which is rather rare for an ST title). The game's sound, though lacking is good and offers a variety of sound effects like explosions and gunfire. The introductory tune is equally good, though neither the effects nor the music are sampled on this version.
 
Screenshots
  • SWIV
  • SWIV
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Acorn Archimedes
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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